From Gaming Platforms to the Big Screen: The Transmediation of the Tomb Raider Franchise (1996-2013)

  • Darya Sergeevna Aleynikova
  • Ekaterina Lapina-Kratasiuk University of Tuscia
Keywords: transmedia, adaptation, video games, Lara Croft, Tomb Raider, movies, media

Abstract

Given the growing interest in video games and the expansion of the video game industry, this study aims to identify strategies, tools and methodological approaches that facilitate the successful adaptation of video games into different media platforms. The analytical model of Gambarato/Alzamora/Tarcia serves as the methodological framework of the study. The findings provide new insights into the field of transmedia and video game adaptation, which may be useful for researchers and practitioners in the field of multimedia content creation and franchises.

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Author Biographies

Darya Sergeevna Aleynikova

Bachelor of Media Communications

Ekaterina Lapina-Kratasiuk, University of Tuscia

PhD, Researcher at the Department of Linguistic and Literary Studies

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Published
2024-12-30
How to Cite
AleynikovaD. S., & Lapina-KratasiukE. (2024). From Gaming Platforms to the Big Screen: The Transmediation of the Tomb Raider Franchise (1996-2013) . Communications. Media. Design, 9(4), 95-115. https://doi.org/10.17323/cmd.2024.19911
Section
Scientific Articles