От игровых платформ к большому экрану: трансмедиация франшизы Tomb Raider (1996-2013)

  • Дарья Сергеевна Алейникова НИУ ВШЭ
  • Екатерина Лапина-Кратасюк
Keywords: transmedia, adaptation, video games, Lara Croft, Tomb Raider, movies, media

Abstract

Given the growing interest in video games and the expansion of the video game industry, this study aims to identify strategies, tools and methodological approaches that facilitate the successful adaptation of video games into different media platforms. The analytical model of Gambarato/Alzamora/Tarcia serves as the methodological framework of the study. The findings provide new insights into the field of transmedia and video game adaptation, which may be useful for researchers and practitioners in the field of multimedia content creation and franchises.

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Published
2024-12-30
How to Cite
АлейниковаД. С., & Екатерина Лапина-Кратасюк. (2024). От игровых платформ к большому экрану: трансмедиация франшизы Tomb Raider (1996-2013). Communications. Media. Design, 9(4), 95-115. Retrieved from https://cmd-journal.hse.ru/article/view/19911
Section
Scientific Articles