Artificial Intelligence in Video Games: State of the Art and Future Potential

  • Nikita O. Shesterin HSE University
Keywords: video games, interactive media, interactive storytelling, AI

Abstract

Since the beginnings of video games as a creative medium over seven decades ago, artificial intelligence (AI) has played an integral role. However, this form of AI differs significantly from what the general public perceives it to be, as well as from standard definitions found in relevant academic disciplines like data science and machine learning. Recent advancements in these areas—such as the rise of large-scale language models and generative algorithms—have led to convergence between these distinct understandings. As a result, novel possibilities for innovation and creativity emerge in the realm of interactive media. The present article explores the current state-of-the-art and near-future developments in AI-driven gaming technologies. It also addresses key questions: How did video game AI evolve prior to the advent of machine learning? Can newer forms of AI, including machine learning and generative systems, supplant traditional approaches, or will they complement them instead? Do each type have specific uses that set them apart? Finally, what broader implications do these evolving methodologies hold for interactive entertainment moving forward?

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Author Biography

Nikita O. Shesterin, HSE University

Student of Doctoral Program “Art and Design”

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Published
2025-12-31
How to Cite
Shesterin N. O. (2025). Artificial Intelligence in Video Games: State of the Art and Future Potential . Communications. Media. Design, 10(4), 126-140. https://doi.org/10.17323/cmd.2025.24067
Section
Scientific Articles